//	This file is part of the continued Journey MMORPG client
//	Copyright (C) 2015-2019  Daniel Allendorf, Ryan Payton
//
//	This program is free software: you can redistribute it and/or modify
//	it under the terms of the GNU Affero General Public License as published by
//	the Free Software Foundation, either version 3 of the License, or
//	(at your option) any later version.
//
//	This program is distributed in the hope that it will be useful,
//	but WITHOUT ANY WARRANTY; without even the implied warranty of
//	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//	GNU Affero General Public License for more details.
//
//	You should have received a copy of the GNU Affero General Public License
//	along with this program.  If not, see <https://www.gnu.org/licenses/>.
#pragma once

#include <cstdint>
#include <map>
#include <unordered_map>

namespace ms {
// Class that stores all information about the skills of an individual character
class SkillBook {
public:
    void set_skill(int32_t id,
                   int32_t level,
                   int32_t masterlevel,
                   int64_t expiration);

    bool has_skill(int32_t id) const;

    int32_t get_level(int32_t id) const;

    int32_t get_masterlevel(int32_t id) const;

    int64_t get_expiration(int32_t id) const;

    // Return id and level of all passive skills
    // An ordered map is used so that lower passive skills don't override higher
    // ones
    std::map<int32_t, int32_t> collect_passives() const;

    // Return id and level of all required skills.
    std::unordered_map<int32_t, int32_t> collect_required(int32_t id) const;

private:
    struct SkillEntry {
        int32_t level;
        int32_t masterlevel;
        int64_t expiration;
    };

    std::unordered_map<int32_t, SkillEntry> skill_entries_;
};
}  // namespace ms
